説明
As artists are inundated with more and more rendering technologies in 3ds Max software, the ability to choose the right one for the job is becoming less clear. In this session, we will examine the differentiation between some of the top and new offerings, as well as look at best practices that can improve your rendering experience no matter which technology you use. This session features 3ds Max.
主な学習内容
- Discover common terms and technologies for rendering
- Discover some of the major and new titles available
- Distinguish strengths and weaknesses for each of the titles
- Learn best practices for a better rendering experience
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