Fragmented VFX pipelines rely on manual asset handoffs, inconsistent data, and disconnected tools across tracking, digital content creation (DCC), and finishing. This session will demonstrate a connected workflow linking Autodesk Flow Production Tracking, Maya, and Flame software through a natural language-driven orchestration layer. Asset ideas defined by text or images are transformed into timely prototypes for rapid iteration, automatically loaded into Maya, published to Autodesk Flow Production Tracking, and rendered to Flame for downstream work. The session will break down architecture, data flow, and automation patterns, including safeguards for reliability. You'll learn how to apply these patterns incrementally. A documented implementation supports exploration and reuse.