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AU Class
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Recreating the Original Vision for Habitat 67 with Unreal Engine

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    Description

    Habitat 67 is a model community and housing complex in Montreal, Quebec, Canada, designed by Israeli-Canadian architect Moshe Safdie. It is one of the most recognizable projects in modular urbanization and construction. Sadly, what was built is only a fraction of Safdie's original design. The existing structure was intended to be the first phase of a much larger complex, but budget restrictions meant his original vision never came to life. Until today. In this class, you'll learn how Unreal Engine was used to create an immersive and interactive experience of the original Habitat 67. You'll explore the value of using Unreal Engine to bring architectural designs to life, and discover how 3ds Max software was used in the creation of this project, in addition to RealityCapture.

    Key Learnings

    • Learn about the history and significance of Habitat 67 in the context of modular urbanization and affordable housing.
    • Explore the process of using Unreal Engine to create an immersive and interactive experience of Habitat 67.
    • Learn about the role of 3ds Max in the creation of Habitat 67 in Unreal Engine.
    • Gain insight into the potential of using Unreal Engine for architectural visualization and interactive design.