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AU Class
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Acquiring assets from the real world using ReCap and 3ds MAX

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    Description

    This session will discuss and demonstrate how to capture and recreate a real-world scene using Autodesk’s ReCap and 3ds MAX. This technique can be used for Architecture, Engineering & Construction uses as well as for Media & Entertainment. It contains three sections: Part I: Intro from 3ds MAX team on new features available and “coming soon” to support such work. Part II: 3D Artist, Stefan Ivanov, will show a scene recreated from a private chateau in France, provide high-level step by step on how he created it, as well as tips on how to get the best results. Part III: Team Intel will talk about the best technology tools to drive this workload. Visit Stefan’s YouTube https://www.youtube.com/channel/UCu6t-gfH1vLbeFUwFGi9a3w for further technical details. Visit https://makeanything.autodesk.com/3DSMAX/public-roadmap-copy-25B1-910Q7.html to learn what’s coming up for 3ds MAX. Learn more about Intel’s workstation at https://www.intel.com/content/www/us/en/products/devices-systems/workstations.html.

    Key Learnings

    • What's new on 3ds MAX for the related workflow.
    • Understand the scan-to-mesh workflow.
    • Learn tips and tricks on achieving the best result.
    • What Intel-based workstations are recommended for such workload.

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    Tags

    Product
    3ds Max
    Industries
    Games
    Architecture
    MEP engineering
    Structural engineering
    Media and entertainment
    Topics
    Design
    Reality Capture
    Visualization
    Walkthroughs
    Photogrammetry
    Project Execution
    Video games
    CAD Management & IT