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The Fantastic Four: Autodesk® 3ds Max® and Its Four Native Rendering Engines

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    Description

    Autodesk 3ds Max software has more out-of-the-box rendering options than any other digital content creation (DCC) software available today. In this class, Autodesk Senior Technical Specialist Gary M. Davis explores these different solutions and examines when and why users might choose to use the mental ray®, NVIDIA® iRay®, and Autodesk® 3ds Max® 2012 Quicksilver and Scanline rendering engines. The class also explores uses that combine multiple renderers for more complex workflows.

    Key Learnings

    • Combine rendering engines for more advanced workflows
    • Describe the four native rendering engines and when to use each in production
    • Evaluate the pros and cons of each