Description
In this class, we’ll use Unity to develop an immersive walk-through of a finalized InfraWorks model. In InfraWorks, we’ll learn methods to optimize our complex tree geometry and export the final product meshes. In Unity, we’ll import our data, apply collision and physic variables, formulate a first-person camera asset, and export a final build of the walk-through. The final build can be demonstrated and shared with stakeholders, encouraging them to explore the project on their own terms.
Key Learnings
- Learn how to optimize the complex tree geometry in InfraWorks
- Learn how to import data into Unity
- Learn how to apply collision and physics variables to prevent us from falling and walking through the model
- Learn how to compile a final build of the walk-through video game
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