Description
Visualizing and defining 3D models on a 2D screen has always been a challenge for CAD and CAM users. Tool paths and probe paths add other levels of complexity to take into consideration, as the user cannot fully appreciate the problem on a 2D viewer. Imagine yourself trying to define a tool axis on a complex shape-it's very hard to take every single aspect of the shape into account, except by guessing, calculating, and retrying repeatedly. With augmented reality (AR) and virtual reality (VR) technologies, the user gains the ability to inspect and define accurate 3D transformations (position and rotation) for machine tools in a much more natural way. We will demonstrate one potential workflow to address this during the class, which includes how to export relevant models from PowerMill software or PowerInspect projects; how to reconstruct, edit, and optimize models in PowerShape software and 3ds Max software; and eventually how to add simple model interactions and deploy them in AR/VR environments with game engines like Stingray or Unity.
Key Learnings
- Learn how to export reusable geometries (models, tools, and so on) from PowerMill and PowerInspect
- Learn best practices for using PowerShape models in AR and VR environments
- Discover the potential when visualizing toolpaths and probe paths in AR and VR
- Rethink the potential change of workflow when using PowerMill and PowerInspect
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