Description
This class will touch on various topics around materials and finishes that are defined for high-quality visualizations and renderings. You will learn tips and techniques to define materials in Autodesk® 3ds Max® softwareby using accurate acquisition techniques while dealing with color calibration issues. Also, we will demonstrate the use of procedural textures to introduce subtle, but important variations that bring images to life. Learn how to make wood look like wood, paint look like paint, and so on. No more cartoon looks!
Key Learnings
- Make seamless, procedurally generated tiled images
- Acquire color from real materials accurately
- Import linear colors
- Define high-quality materials commonly used in architecture
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