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Reimagining Design with Real-Time Immersive Technologies | Tim McDonough

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Reimagining Design with Real-Time Immersive Technologies

CAD is good, but when it comes to understanding how decisions will truly impact final design, there’s no substitute for real-time 3D immersion. Tim McDonough shows what’s possible.



 

Unity started as a real-time 3D platform for gaming. Today, designers and architects are using it to showcase and explore designs in immersive ways. It’s enabling automotive companies to produce commercials for their cars in just a few days and enabling stakeholders in new building projects to explore final structures before they’re ever built. And the partnership between Unity and Autodesk is making the flow from 3D authoring tools like Revit and Inventor into the Unity platform faster and easier than ever before. Tim McDonough of Unity shows what’s possible.

About the speaker

As VP and GM of Unity Technologies, Tim McDonough is responsible for growing the company beyond its core market of gaming. He is developing the strategy bringing AR and VR to the automotive, architecture, engineering, and construction industries. He holds a degree from Middlebury College.

Related learning

Want to continue exploring the world of 3D immersion, VR, and AR? Check out these related AU sessions.

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Peas and carrots. Peanut butter and jelly. Unity and Forge. Learn best practices, how these can be used together, and how to set up Forge inside Unity with Michael Beale and Mike Geig in this AU Las Vegas instructional demo.

Register now for AU Las Vegas 2019