AU Class
AU Class
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Total Guide to Virtual-Reality Visualization: Hardware Edition

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    Description

    This roundtable will focus on different available virtual-reality (VR) hardware options, with the purpose of implementing VR into architecture, engineering, and construction (AEC) workflows. We will have an in-depth discussion both about the tethered VR options like the Oculus Rift and HTC Vive, as well as about more-affordable mobile options like the Samsung Gear VR, Google Cardboard, and others. Every VR platform has strengths and weaknesses. We will discuss which VR platforms perform best paired with specific workflows for optimal end results. We will discuss everything from setting up and optimizing the VR hardware and available accessories to desktop/laptop/mobile requirements and hardware specifications needed to ensure an optimal AEC-VR experience. We will showcase different ways we use VR in the AEC industry, paired with appropriate hardware. VR can realize major savings in various VR workflows that include 360 renderings, VR walk-throughs, existing conditions exploration, virtual mockups, and many others. This session features Revit, 3ds Max, and Autodesk Stingray.

    Key Learnings

    • Gain an overview of the virtual-reality uses in the AEC industry
    • Learn about tethered versus mobile—implementing VR for Oculus Rift, HTC Vive, Gear VR, Google Cardboard, and others
    • Discover pros and cons of all major currently available hardware solutions
    • Learn how to get started with VR visualization on any budget