Description
This class will walk you through how to prepare and deploy your Inventor/Fusion 360 3D models into a bespoke application for the HTC Vive and the Microsoft HoloLens. Creating interactions on the Vive and the HoloLens is more like video-game development than engineering, and that can be a tough barrier to cross for those who don't have a computer science background. You will leave this class with a basic understanding of how to create and deploy what is essentially a really boring video game that lets you walk around your Inventor/Fusion 360 3D models as if they were really there. We'll also cover how to optimize your designs in 3ds Max software for maximum performance, and we'll cover some of the limitations of the hardware. If you've ever wanted to see a full-scale 3D rendering of your designs that you can walk around and mark up, then this is the class for you.
Get directions from AVA
Get directions from AVA
Key Learnings
- Understand what the HTC Vive VR headset is and why it is game changing
- Learn how to deploy your Inventor models into a stand-alone application on the HTC Vive for 1:1 scale, design review and visualization
- Learn how to optimize your Inventor models so that they can be correctly imported into a virtual reality application
- Learn about basic programming and game design for creating bespoke applications for the HTC Vive
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