Description
This class will walk you through how to prepare and deploy your Inventor software and Fusion 360 software 3D models into bespoke applications for the HTC Vive and the Microsoft HoloLens. Creating and deploying interactions on the HTC Vive and the HoloLens is more like game development than engineering, and that can be a tough barrier to cross for those who don't have a computer science background. You will leave this class with an understanding of how to create and deploy interactive environments that let you walk around your Inventor and Fusion 360 3D models as if they were really there. We'll also cover how to optimize your designs in 3ds Max software for maximum performance, and we'll cover some of the limitations of the hardware. If you've ever wanted to see a full-scale 3D rendering of your designs that you can walk around in and mark up, then this is the class for you!
Key Learnings
- Understand what the HTC Vive VR and Microsoft HoloLens headsets are and why they are game changers
- Learn how to deploy your Inventor and Fusion 360 models into a stand-alone application on the HTC Vive and Microsoft HoloLens at 1:1 scale for design review, visualization, and training
- Learn how to optimize your Inventor Fusion 360 models so that they can be correctly imported into virtual reality and mixed reality applications
- Learn about basic programming and game design for creating bespoke applications for the HTC Vive and Microsoft HoloLens
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